I am currently a doctoral student in Computer Sceince Department of Texas A&M University. My research interests include computer graphics, computer animations, physically-based modeling and simulations. I also enjoy photography, travel, movies, and playing video games, especailly wii. I call it "wii-search."
M.S. Computer Science, National Chengchi University, Taiwan. 2005
B.S. Computer Science, National Chengchi University, Taiwan. 2003
Publication
S.W. Hsu and John Keyser, "Piles of Objects," in ACM Transactions on Graphics (Proc. of SIGGRAPH ASIA) vol. 29, no. 6, article 155, 2010.
S.W. Hsu and John Keyser, "Statistical Simulation of Rigid Bodies," in Proc. of ACM SIGGRAPH / Eurographics Symposium on Computer Animation (SCA'09).
P.-Y. Liu, H.-W. Lee, T.-Y. Li, S.-L. Huang, and S.W. Hsu, (2008.07), "An Experimental Platform Based on MCE for Interactive TV," in Proc. of the 6th European Interactive TV Conference (EuroiTV2008).
T.Y. Li and S.W. Hsu, "An Authoring Tool for Generating Shadow Play Animations with Motion Planning Techniques" in International Journal of Innovative Computing, Information, and Control, Vol. 3, No. 6(B).
S.W. Hsu and T.Y. Li, "Third-Person Interactive Control of Humanoid with Real-Time Motion Planning Algorithm," in Proc. of IEEE International Conf. on Intelligent Robots and Systems (IROS'06).
S.W. Hsu and T.Y. Li, "Generating Secondary Motions in Shadow Play Animations with Motion Planning Techniques," in ACM SIGGRAPH'05 Technical Sketch.
S.W. Hsu and T.Y. Li, "Planning Character Motions for Shadow Play Animations," in Proc. of International Conf. on Computer Animation and Social Agents (CASA'05).
T.Y. Li, and S.W. Hsu, "An Intelligent 3D User Interface Adapting to User Control Behaviors," in Proc. of International Conf. on Intelligent User Interfaces (IUI'04).
Experience
Research Assistant Computer Science Dept., Texas A&M University - 2009~now
Teaching Assistant Computer Science Dept., Texas A&M University - 2007~2009
Military Service ROC Air Force, Taiwan - 2005~2006
Example: happy.obj
Befor simplification:
# of vetices: 543,652
# of edges: 1,631,574
# of faces: 1,087,716
After simplification:
# of vertices: 2,152
# of edges: 7,074
# of faces: 4,716
[code]