It's me, the hardest one.

Shu-Wei Hsu

Email: swhsu@cse.tamu.edu

I am currently a doctoral student in Computer Sceince Department of Texas A&M University. My research interests include computer graphics, computer animations, physically-based modeling and simulations. I also enjoy photography, travel, movies, and playing video games, especailly wii. I call it "wii-search."

Education

Ph.D. Student Computer Science, Texas A&M University.   2007~now

 (advised by Dr. John Keyser)

M.S. Computer Science, National Chengchi University, Taiwan.   2005

B.S. Computer Science, National Chengchi University, Taiwan.   2003

Publication
  • S.W. Hsu and John Keyser, "Piles of Objects," in ACM Transactions on Graphics (Proc. of SIGGRAPH ASIA) vol. 29, no. 6, article 155, 2010.
  • S.W. Hsu and John Keyser, "Statistical Simulation of Rigid Bodies," in Proc. of ACM SIGGRAPH / Eurographics Symposium on Computer Animation (SCA'09).
  • P.-Y. Liu, H.-W. Lee, T.-Y. Li, S.-L. Huang, and S.W. Hsu, (2008.07), "An Experimental Platform Based on MCE for Interactive TV," in Proc. of the 6th European Interactive TV Conference (EuroiTV2008).
  • T.Y. Li and S.W. Hsu, "An Authoring Tool for Generating Shadow Play Animations with Motion Planning Techniques" in International Journal of Innovative Computing, Information, and Control, Vol. 3, No. 6(B).
  • S.W. Hsu and T.Y. Li, "Third-Person Interactive Control of Humanoid with Real-Time Motion Planning Algorithm," in Proc. of IEEE International Conf. on Intelligent Robots and Systems (IROS'06).
  • S.W. Hsu and T.Y. Li, "Generating Secondary Motions in Shadow Play Animations with Motion Planning Techniques," in ACM SIGGRAPH'05 Technical Sketch.
  • S.W. Hsu and T.Y. Li, "Planning Character Motions for Shadow Play Animations," in Proc. of International Conf. on Computer Animation and Social Agents (CASA'05).
  • T.Y. Li, and S.W. Hsu, "An Intelligent 3D User Interface Adapting to User Control Behaviors," in Proc. of International Conf. on Intelligent User Interfaces (IUI'04).
Experience

Research Assistant Computer Science Dept., Texas A&M University - 2009~now

Teaching Assistant Computer Science Dept., Texas A&M University - 2007~2009

Military Service ROC Air Force, Taiwan - 2005~2006

Web Developer Taipei Zoo, Taiwan - 2002~2003

Research Projects

Piles of Objects

Piles of Objects [more]

Statistical Simulation of Rigid Bodies

Statistical Simulation of Rigid Bodies [more]

Generating Secondary Motions in Shadow Play Animations with Motion Planning Techniques

[more]
Course     Projects

Distributed Ray Tracing

Environment lighting [more]

Forward and Inverse Kinematics

Implementing Linear Rotation Invariant Coordinates for Meshes [paper]

[more]

Implementing Image Deblurring with Blurred/Noisy Image Pairs [paper]

[more examples]

Mesh simplification

mesh simplification
Example: happy.obj Befor simplification: # of vetices: 543,652 # of edges: 1,631,574 # of faces: 1,087,716 After simplification: # of vertices: 2,152 # of edges: 7,074 # of faces: 4,716 [code]