Planning Character Motions for The Chinese Shadow Play Animations

以運動計畫演算法則自動產生傳統皮影戲動畫
 

 

S.W. Hsu, and T.Y. Li

 

KEYWORD  Motion Planning, Rapid-exploring Random Tree (RRT), Chinese Shadow Play, Secondary Motion    

 

    In this work, we propose a shadow play animation system that utilizes motion planning algorithms to generate Chinese shadow play animation automatically according to user’s highlevel inputs. The motion of a character in a shadow play show usually consists of intended primary motion and reactive secondary motion. We propose to use the RRT-Connect algorithm to generate primary motions and design two methods to facilitate the generation of secondary motions. For the character's upper body, we try to bias the search of the planner to generate a path with our preferred motion pattern as much as possible. For the character's lower body, we modify its motion path by a simple pendulum model and some collision-avoidance correction mechanism in a post-processing step.

 

PAPER

  • S.W. Hsu, and T.Y. Li, "Generating Secondary Motions in Shadow Play Animations with Motion Planning Techniques," in in ACM SIGGRAPH 2005 Technical Sketch, Los Angeles, Los Angeles, California, USA, July 2005. [paper]

  • S.W. Hsu, and T.Y. Li, "Planning Character Motions for Shadow Play Animations," in Proceedings of International Conference on Computer Animation and Social Agents, Hong Kong, August 2005. [paper]

  • S.W. Hsu, and T.Y. Li "Generating Traditional Shadow Play Animations with Motion Planning Algorithms," in Proceedings of the Sixth Conference on Artificial Intelligence and Applications, Taiwan, November, 2004. (in Chinese) [paper]


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    © 2006, IM Lab, Department of Computer Science, National Chengchi University
    by Shu-Wei Hsu,  2006/5/21 update