Inherently, this is a fairly complicated game since
you have several game-devices that the user must control:
1) Jetpack
2) Weapons
3) Vacuum (used to suck up the fuel creatures)
At one end of the spectrum, all these devices could
have their own readouts, etc., but we found a better
solution was to use one central 'currency' for all
these concepts.
The player's 'fuel gauge' measures how much fuel
he has collected through sucking up the fuel squids
- the jetpack, vacuum, and weapons system all draw
power from this 'fuel' supply. As the player collects
more fuel, he is allowed to launch more powerful attacks.
In our user-testing, we found this 'single-currency'
approach was easier for users to grasp and nicely
integrated three otherwise disparate game concepts. |